Command and conquer crossover

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But that against the madness, they didn't become monsters themselves.Īs much as possible, I tried to stay consistent with the lore set down by both Westwood and EALA. At the same time, despite the chaos and turmoil of the circumstances (ranging from multiple global conflicts to Tiberium itself and even an alien invasion), it's impressive how an organization that started out as a multinatinal task force not only became a peculiar take on world government almost wholly by accident (and out of necessity). Known for their focus on conventional tech yet brute force and combat superiority, they're the constant 'protagonists' of the timeline (for want of a better term). While this started out as a remake of Command and Conquer: Tiberian Legacy Enhanced (and to a degree still is), this has evolved into being a much more comprehensive take on the RTS setting, though with a particular focus on the Global Defense Initiative. Here's something of a surprise I've been working on the past week: a new cover for the classic Command and Conquer Tiberium universe (further info on which can be found on Gamepedia and Wikia).